For a book written in 1977, Orson Scott Card’s Ender’s Game has remained astoundingly relevant. While this wasn’t my first time reading the book (it was assigned reading my freshman year of high school) I can definitely say that the issues it raised were more clear to me reading it again seven years later.
Many of the issues Card touches on went right over my 14-year-old head: manipulation of children through technology, mass genocide of an entire species, the underlying tension regarding the Cold War, just to name a few. This isn’t to say that any of those ideas are relevant to today’s society, but I think one could make the argument we are approaching the first. Many studies have been conducted on the effects technology has on children, though no definitive evidence has suggested that technology is harmful to children (Plowman, McPake, and Stephen, 2008). However, it is clear that technology provides a different method of “playtime” for children. While many children, as Plowman, McPake, and Stephen suggest, combine multimedia technologies with more traditional toys, this is becoming the anomaly particularly in the U.S. I can say from personal experience that is is becoming more and more difficult to find a child who doesn’t know how to work an iPad or computer than one who doesn’t.
In Ender’s Game, children were taught military tactics and constantly manipulated through video-game like simulations that were adaptable to the mind of the child controlling them. While I am not suggesting that children are being manipulated in this way today, some of the technologies we have do adapt to the person using them. As more and more children grow up using these technologies everyday from a very young age, it is possible that concepts like the ones in Ender’s Game will become things of the present as opposed to predictions of the future.
Maybe it’s the fact that this class has taught me to be more skeptical of technology and to be more mindful of my media use, but the children of Ender’s Game are not the type of children I want to see in this world. For a book written almost 40 years ago, Ender’s Game touches on some very important ethical and technological issues that are still pertinent today, especially since Ender’s Game has long been positioned as a young adult book. Are children destined to become six-year-olds with 30-year-old minds just because they use technology? I certainly hope not.
Plowman, Lydia, Joanna McPake, and Christine Stephen (2008). “The Technologization of Childhood? Young Children and Technology in the Home.” Children and Society 24. 63-74.